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On Developing The Magic of Reality

I recently suggested that readers who use the iPad check out The Magic of Reality App . Transworld, the developers of the app indulge us with the process a little thanks to The Literary Platform : Each chapter is designed in ‘ribbons’ and the images and text move at different paces as you swipe through the app, meaning that each screen brings something new and exciting. They also created a very simple but effective navigation panel that allows the reader to jump seamlessly from one section of the book to another. Subtle animation was added to McKean’s illustrations in the myths section of each chapter, which surprises and delights rather than distracts, and we came up with several interactive demonstrations and games to allow readers to delve deeper into the science. I would encourage reading the rest of the article for insight on the creative process. It really is the best way to read this great book by Professor Dawkins.

Magic of Reality for iPad

While in the hospital with Chris and Tsunami for the past couple of days, I have been reading and looking through the iPad version of Richard Dawkins's new children's book, " The Magic of Reality ". Its literary content is the same as the paper version, which is a great read for anyone aged about twelve through adult. The extra features of the iPad version, though, make this version a very fun book. When flipping the pages in the "The Magic of Reality", the page animations are like none that I have seen yet in an iPad children's book. The way that some of the graphics move at a different speed than the text as you swipe gives it a certain feel of depth. Some of the graphics are subtly animated, though just enough to provide a little extra flare without being annoying. Some of the chapters have mini games to help illustrate the information found throughout the book. For example, chapter one has a game which demonstrates selective breeding of species. In t